wnr group brainstorming — apocalyptic bunker/vault
#6
hoold on i made a group like this a few years ago n still have the notes. let me grab them.

edit: !! i'm most familiar with new vegas so a lot of the inspiration comes from that
— set in a arizona-nevada-esque climate, very hot and arid so not only is it safe to stay in the bunker for protection from the radiation, but the heat as well
— mutated creatures!! mutated people!! if it's allowed i think it would be really cool to incorporate things like ghouls from the game
— i know nv has factions (ncr, caesar's legion, house) so maybe there are branches or mini-factions within the group to resemble that?? like security, doctors, etc. if there's a better way to represent the main nv factions i can't come up with one rn
— there could be this tradition of leaving the vault as a "coming of age" reminiscent of fallout 3's protagonist, except they're just going out there to see what it's like at least once. they could choose to take a small object to sort of show they've become an adult of the group or what have you

i love the skills feature of the games but i'm not sure how to incorporate that into a group, so.. eh??



when this r e p e t i t i o n ends behind the window shades, a semi-conscious sorrow sleeping in the bed I've made  —— that most unrestful bed, that most original of sins, and you'll say that's what I get when I let ambition win again. I'd hate to let you [sub]down,[/sub] so I'll let the waters [sup]rise[/sup] and drown my dull reflection in the naïve expectation in your eyes. back in a cast bit-part, back when I felt most free, I had a butcher's / heart and no-one thought they knew me         .        .        .        .        .         .          [ ★ ]


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Re: wnr group brainstorming — apocalyptic bunker/vault - by waiakea - 08-01-2018, 12:36 AM



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